Game Developer & Designer
Personal/School Projects

Project overview and responsibilities:
- I served as Team Lead for this project
- Co Level Designer
- Made the initial sketch of the level, made changes based on feedback
- Planned out mechanics, systems, enemy types, item pick up locations
- Assisted in coding and QA work
- Kept team on track, ensuring all work was done by the deadline
- Project was made over the course of five weeks
- Video link of 2D Side Scroller
C++ HUD and actors

Project overview:
- Solo project
- Highlights basic animation of taking damage red flashing screen
- Shows HP and MP bars
- Coded to where gun has a cooldown period and changes color during its cooldown.
- Player can’t fire gun if it is on cooldown or has too little MP
- Can pick up glowing cubes to restore HP
- Video link of C++ Hud and actors
Clean Your Room Demo

Project overview:
- Solo project
- Player interacts with red cube tokens by running into them and pressing E
- Player can’t leave until all tokens are collected
- Player gets a notification of how many are left in the level
- Features destructable object with full physics
- Upon collecting tokens, plays mario coin effect (No one tell Nintendo)
- Player can leave the area via the door after all tokens are collected by pressing E while at the door
- Video link of Clean Your Room Demo
Paintball World Demo

Project overview:
- Solo project
- FPS
- Player shoots red objects to interact with the environment to make a path to the exit
- Features fully animated AI pawns, no combat system but will chase and follow player upon seeing the player
- Paintball splat colors are random
- Video link of Paintball World Demo